Nice Teams Finish Last: The Secret to Unleashing Your Team's Maximum Potential
SKU: 2713943007

Nice Teams Finish Last: The Secret to Unleashing Your Team's Maximum Potential

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Description

Nice Teams Finish Last: The Secret to Unleashing Your Team's Maximum PotentialConflict naturally exists in most organizations even in those that never make waves. In the case of the more subdued teams, author Brian Miller explains that there's a much deeper problem going on: the conflict doesn't go away, but instead it manifests itself in passive aggression, mediocrity, and a molasses like inability to get anything done. Nice Teams Finish Last provides the antidote to this all too common tendency, giving managers, team leaders

Conflict naturally exists in most organizations--even in those that never make waves. In the case of the more subdued teams, author Brian Miller explains that there's a much deeper problem going on: the conflict doesn't go away, but instead it manifests itself in passive-aggression, mediocrity, and a molasses-like inability to get anything done. Nice Teams Finish Last provides the antidote to this all-too-common tendency, giving managers, team leaders and members, and facilitators the practical support they need to battle "the nice trap" and start getting results. Readers will learn how to hone skills such as constructive criticism and honest communication, and discover how to lean in to the kind of conflict that drives innovation and quality without hurting feelings or creating enemies.Clear, sharp feedback, and constructive challenges are just what teams need to go from NICE to BOLD and reap all of the benefits that come with that radical transformation--including more satisfaction with your workplace culture (not less). Complete with helpful team assessments and easy-to-use planning sheets, this book provides the eye-opening tools teams need to achieve very nice results

Binding Type: Paperback
Publisher: Amacom
Published: 05/19/2010
ISBN: 9780814413937
Pages: 209
Weight: 0.73lbs
Size: 9.08h x 6.06w x 0.65d
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SKU: 2713943007

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Mike Athey
Chelsea, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
San Leandro, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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Verified Purchase
ChargingBull
West Palm Beach, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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Verified Purchase
jeanet
Phoenix, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Chelsea, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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