SKU: 64983146129

ESN Crank pump pro 2.0 peach tea 450.00 Gram

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Description

ESN Crank pump pro 2.0 peach tea 450.00 GramESN Crank pump pro 2. 0 peach tea Voedingssupplement. Instantpoeder voor het bereiden van een drank met vre aminozuren, mineralen, vitaminen, plantenextracten, glycerolpoeder (HydroPrime) en glucosyl hesperidine (CITRAPEAK). Met zoetstoffen. De nieuwe standaard in pump technology: Crank Pump Pro 2. 0 doorbreekt de maatstaf die we met 1. 0 al hebben gezet. Het is de eerste pre workout in Europa met CitraPeak, gecombineerd met andere innovatieve

ESN Crank pump pro 2.0 peach tea

    Voedingssupplement. Instantpoeder voor het bereiden van een drank met vrije aminozuren, mineralen, vitaminen, plantenextracten, glycerolpoeder (HydroPrime®) en glucosyl-hesperidine (CITRAPEAK®). Met zoetstoffen.

    De nieuwe standaard in pump technology: Crank Pump Pro 2.0 doorbreekt de maatstaf die we met 1.0 al hebben gezet. Het is de eerste pre-workout in Europa met CitraPeak®, gecombineerd met andere innovatieve ingrediënten voor een spierpomp op elite-niveau, volledig stimulant vrij. 'T is geen gewone upgrade, maar een compleet nieuwe formulering voor een boost zoals je die nog nooit hebt ervaren.




    Samenstelling
    Samenstelling per portie van 30g
    *RI %
    L-Citrulline Malaat 10000 mg **
    waarvan L-citrulline 6800 mg **
    Glycerolpoeder (HydroPrime®) 2300 mg **
    waarvan glycerine 1500 mg **
    L-Carnitine L-tartraat 1470 mg **
    waarvan L-carnitine 1000 mg **
    Taurine 1000 mg **
    L-tyrosine 1000 mg **
    Kokoswater poeder 500 mg **
    L-glutathion 250 mg **
    Glucosyl-hesperidine (CITRAPEAK®) 200 mg **
    Pijnboomschors-extract 200 mg **
    Extract van Panax notoginseng en Astragalus membranaceus 35 mg **
    Zwarte Peper Extract 11 mg **
    waarvan piperine 10,5 mg **
    Vitaminen    
    Niacine 8,0 mg NE 50%
    Vitamine B6 4,5 mg 321%
    Mineralen    
    Natrium 400 mg **
    Kalium 381 mg 19%
    Calcium 120 mg 15%
    Magnesium 60 mg 16%
    * RI = Referentie-inname
    ** RI niet vastgesteld





    Ingredienten

    L-Citrulline-Malaat (2:1), L-Glycine, glycerolpoeder (HydroPrime®) (glycerolpoeder, antiklontermiddelen (siliciumdioxide)), antiklontermiddelen (siliciumdioxide), trinatriumcitraat dihydraat, L-Carnitine-L-Tartraat, taurine, L-Tyrosine, kaliumcitraat, aroma, calciumcitraat, kokoswaterpoeder, magnesiumcitraat, L-Glutathion, pijnboomschorsextract, glucosyl-hesperidine (CITRAPEAK®), zoetstoffen (sucralose, acesulfaam-K), kleurende voedingsmiddelen (gerstemoutextract (glutenvrij)), extract van Panax notoginseng en Astragalus membranaceus (AstraGin®), voedingszuren (citroenzuur), extract van zwarte peper, vitamine B6 (pyridoxine- 5'-fosfaat), niacine (nicotinamide).



    Gebruik

    Meng 30 g poeder met 500 ml koud water in een shaker en drink 30 minuten voor de training.


    Geschikt voor kinderen vanaf
    10

    Bewaaradvies
    Droog, afgesloten en bij kamertemperatuur bewaren.

    Verantwoordelijk voor het in de handel brengen
    Fitmart GmbH & Co. KG

    Land van herkomst
    Duitsland

    Dit product is een voedingssupplement.

    Aanbevolen dosering niet overschrijden.

    Een gevarieerde, evenwichtige voeding en een gezonde levensstijl zijn belangrijk. Een voedingssupplement is geen vervanging voor een gevarieerde voeding.

    Buiten bereik van jonge kinderen houden.

    Droog, afgesloten en bij kamertemperatuur bewaren, tenzij anders geadviseerd op het etiket.

    Raadpleeg een deskundige alvorens supplementen te gebruiken in geval van zwangerschap, lactatie, medicijngebruik en ziekte.
    Shipping Notes
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    SKU: 64983146129

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    A
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    Aurélien
    Lake Worth, US
    ★★★★★ 5
    Great Book for Project-Based Learning
    Format: Paperback
    As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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    Reviewed in the United States on December 19, 2022
    B
    Bradley Wardell
    Dallas, US
    ★★★★★ 5
    Thorough and approachable
    Format: Paperback
    Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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    Reviewed in the United States on February 20, 2023
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    Mike Athey
    Massapequa, US
    ★★★★★ 2
    Content seems good, but support files/code are insufficient, and the code seems illogical in places
    Format: Paperback
    This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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    Reviewed in the United States on July 31, 2023
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    Shannon
    Carnegie, US
    ★★★★★ 5
    Very helpful
    Format: Paperback
    Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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    Reviewed in the United States on May 9, 2024
    C
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    ChargingBull
    Birmingham, US
    ★★★★★ 5
    Lots of uses in Roblox
    Format: Paperback
    Son loves getting these for birthdays and holidays.
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    Reviewed in the United States on July 6, 2025

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