SKU: 12825276251

Paperback boekenkast - 120 x 60 cm. - wit

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Description

Paperback boekenkast - 120 x 60 cm. - wit*De collectie van spectrum design is opgenomen in pastoe Boekenkast Paperback is een wandkast, ontworpen door Studio Parade in 2009. De kracht van het ontwerp is dat het minimale ruimte inneemt en tegelijkertijd een opvallende verschijningsvorm heeft. Een puur en speels wandsysteem dat uit liefde voor boeken is ontworpen. Hoe voller de kast, hoe mooier hij wordt! De Paperback neemt minimale ruimte in het interieur in en heeft tegelijkertijd een

*De collectie van spectrum design is opgenomen in pastoe

Boekenkast Paperback is een wandkast, ontworpen door Studio Parade in 2009. De kracht van het ontwerp is dat het minimale ruimte inneemt en tegelijkertijd een opvallende verschijningsvorm heeft. Een puur en speels wandsysteem dat uit liefde voor boeken is ontworpen. Hoe voller de kast, hoe mooier hij wordt!

De Paperback neemt minimale ruimte in het interieur in en heeft tegelijkertijd een opvallende verschijningsvorm. De dunne legplanken creëren een bijzonder lijnenspel. De kast krijgt door het toevoegen van boeken en kleine voorwerpen een eigen uitstraling en palet aan kleuren. Paperback heeft vele mogelijkheden in de toepassing en maatvoering. Als enkel exemplaar, samen met anderen of zelfs wandvullend.

Het modulaire wandsysteem is verkrijgbaar in twee kleuren: wit (RAL 9010) en antraciet (RAL 7024). In de breedtemaat kan er gekozen worden uit 30 cm, 60 cm en 120 cm. Paperback is altijd 60 cm hoog. De achterwand wordt met vier schroeven op de muur bevestigd waarna de 13 legplanken erin worden geschoven. Drie leggers hebben een ’tab’ die geschikt is voor grotere boeken of tijdschriften. De volkern leggers (dikte 4 mm) zijn stoot-, slijt- en krasvast en gemaakt van een duurzaam en stevig materiaal met een grote draagkracht.

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SKU: 12825276251

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4.4 ★★★★★
Based on 13 reviews
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Product Reviews
G
Verified Purchase
GuyWithNoName
Phoenix, US
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 2, 2024
M
Verified Purchase
Marleina Kaplar
Belleville, US
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 8, 2026
F
Verified Purchase
FranCarv
Lowell, US
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 15, 2020
B
Verified Purchase
Brendan.C
Bozeman, US
★★★★★ 5
A Great Start for Beginners That Encourages by Eliminating Ambiguity
Format: Kindle
Everyone has their own learning curve to overcome at their own time, however, the concise instructions in this book leaves very little for the individual to be stumped on and while moving on to more complex lessons the book is formatted in such a way that referencing older topics can be done quickly. As a beginner myself, having only completed a few tutorials before this series, would definitely recommend both the Foundations and Beginner works to those looking to take on the challenge of teaching themselves the intricacies of Unity.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 7, 2016
S
Verified Purchase
Sean Fao
Battle Creek, US
★★★★★ 3
A Decent Introduction to Unity, With Caveats
Format: Paperback
Overall, the author gets the main points across, and readers can learn how to develop games in Unity. Unfortunately, the code examples are rather sloppy. It’s clear the author understands game development in Unity, but not necessarily software development best practices. I can look past these issues, but I worry newer developers may pick up some bad habits. Speaking of new developers, this book assumes a very introductory level of programming experience. Personally, I believe it’s best to learn the fundamentals of software development before diving into game development. This approach isn’t unique to this book, however, and it’s honestly difficult to find a game development book that doesn’t assume you’re starting from almost nothing. To the author’s credit, the book does present a reasonable set of real-world problems that a typical developer will encounter, along with workable solutions. Just be prepared for a significant amount of hand-holding.
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Reviewed in the United States on January 5, 2026

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