SKU: 989998063

Failure is a Growth Opportunity Virtual Event

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Description

Failure is a Growth Opportunity Virtual EventFailure is a natural part of learning and growing, for dog and handler alike. However, it is far too common for those of us in the sniffing community to shy away from failure, even fear it! This roundtable is designed to help attendees more fully embrace failure and use it to their advantage! Our speakers will share how they have personally used "failure" to further grow as a professional, trainer, instructor and dog owner. Exercises will be shared

Failure is a natural part of learning and growing, for dog and handler alike. However, it is far too common for those of us in the sniffing community to shy away from failure, even fear it!

This roundtable is designed to help attendees more fully embrace failure and use it to their advantage! Our speakers will share how they have personally used "failure" to further grow as a professional, trainer, instructor and dog owner. Exercises will be shared that attendees can try on their own, learning how to reframe "failure" whether in a training session, at class or at a trial.

SECTION 1 - Defining Failure and Why it is Beneficial

  • What is "failure" when it comes to Scent Work?
  • Are all instances of failure productive or learning opportunities?
  • Why do you think handlers find failure so aversive? How does this manifest? How can avoiding failure backfire?
  • What are your general recommendations for clients when it comes to coping with failure?
  • Any special guidance you provide when coaching fellow instructors?
  • How do you keep yourself honest in leveraging your own failures?

SECTION 2 - Failure When Training

  • What are some common ways teams experience failure when training Scent Work?
  • Should handlers purposefully cause the dog to "fail" when training, if so, why? Or should the dog be "set up for success"? Are these mutually exclusive approaches?
  • How can handlers assess their failures to know what to do as a result? What is the dog, them, the environment, etc?
  • How do you coach clients to use failure to progress and grow? Are there specific exercises you recommend?
  • What are some of the ways you use failure when training your own dogs?
  • How do you personally cope with failure as an instructor to further grow as a professional?

SECTION 3 - Failure When Trialing

  • What are some examples of failure a team may experience at trial?
  • Is it important to isolate failures on behalf of the dog, handler and team or does it matter?
  • When a team experiences a failure at the trial itself, what should they do? Can this be addressed on trial day or only afterwards?
  • What advice do you have for teams who feel as though they are buried under a mountain of "failures" (lots of false alerts, string of NQs, etc.)?
  • What are some examples of a trial failure which prompted you to grow as a competitor?
  • How do you personally cope with failure when trialing?
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SKU: 989998063

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Aurélien
Port Orchard, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Port Orchard, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Boise, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
San Leandro, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Massapequa, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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