SKU: 59512529074

Blackmagic 2110 IP Converter 3x3G

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Description

Blackmagic 2110 IP Converter 3x3GConvert the signals from three separate 3G SDI devices to 2110 IP video systems with this 2110 IP Converter 3X3G from Blackmagic Design. The wide range of connectivity includes a 10G Ethernet port that handles up to three video channels simultaneously, three 3G SDI inputs and three 3G SDI outputs, as well as three loop outputs. The unit also handles up to 16 channels of embedded audio with their respective video signals, and the RJ45 10G Ethernet port

Convert the signals from three separate 3G-SDI devices to 2110 IP video systems with this 2110 IP Converter 3X3G from Blackmagic Design. The wide range of connectivity includes a 10G Ethernet port that handles up to three video channels simultaneously, three 3G-SDI inputs and three 3G-SDI outputs, as well as three loop outputs. The unit also handles up to 16 channels of embedded audio with their respective video signals, and the RJ45 10G Ethernet port supports 10/100/1000/10G BASE-T and can also be used for PoE+ power connectivity. The reference output is timed to the 2110 PTP clock.

A 2.2" color LCD display on the front panel provides signal monitoring, menus, and diagnostic data. IP inputs can also be routed from the panel. Designed to integrate any 3G-SDI equipment into 2110 IP broadcast systems, the rackmount design allows the unit to be installed in equipment racks right beside the equipment you're converting. Employing an active fan-based cooling system, the unit remains cool even when mounted next to other gear. In addition to the PoE+ option, the unit also features a 100 to 240V AC power port.

Multiple SMPTE 2110 IP Channels Supported
The unit conforms to the SMPTE ST2110 standard for IP video, which specifies the transport, synchronization, and description of video, audio, and ancillary data over managed IP networks for broadcast. It can also sync SDI inputs to a common PTP clock or external gear can lock to the reference output that's also generated from the PTP clock. It supports SMPTE-2110-20 uncompressed video, SMPTE-2110-21 traffic shaping/timing, SMPTE-2110-30 audio, and SMPTE-2110-40 for ancillary data. Multicast, which is an efficient way of distributing video, audio, and data from a single source to multiple destinations, is also supported.
NMOS Protocol Support
The converter supports the NMOS interface specifications so all 2110 IP video devices can operate together as a large virtual router. Videohub Smart Control routes sources to destinations on 2110 IP networks because it can act as an NMOS controller. The NMOS interface specification describes how SMPTE 2110 devices are discovered and controlled on IP networks. IS-04 is supported for discovery and registration of IP video devices and IS-05 for connection management between IP video devices. This means you can make connections between sources and destinations just like a traditional SDI router.
Supports All SD and HD Formats up to 1080p60
The 3G-SDI connections support both SD and HD video standards. You can connect your existing SDI broadcast equipment to new IP-based infrastructure. In standard definition, both 525i59.94 and 625i50 standards are supported. In high definition, the unit supports all 720p video standards up to 720p60, all 1080 interlaced standards up to 1080i60, and all 1080p standards up to 1080p60, and you can run three different video standards at the same time.
True 10-Bit Broadcast Video Quality
Uncompressed 10-bit is the most commonly used television standard, allowing colors to be represented with four times the precision of 8-bit video. Working with 10-bit video will ensure that all images are a perfect pixel for pixel transmission of the original SDI source, so you're always working at the absolute highest quality possible.
Localized for 13 Popular Languages
The unit supports multiple languages in the menus so you can customize it to the language you prefer. You get support for English, Chinese, Japanese, Korean, Spanish, German, French, Russian, Italian, Portuguese, Turkish, Polish, and Ukrainian languages. Simply go into the front panel setup menu to change the language.
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SKU: 59512529074

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M
Verified Purchase
mwreview
Alexandria, US
★★★★★ 4
Not Quite Up to Simpsons Comics Standards, but Still Fun
Format: Paperback
Despite the cover, there is no western-related comic in this book (probably a good thing). This comic book is funny (it includes a comic book convention survival guide and a look at Lisa's dream house), but Matt Groening and company really raised the bar with some of their other comic books-hence the four star grade. "Krustonia"-Krusty starts his own utopian nation to avoid paying income taxes. Sounds like something he'd do. "Flanders' Big Score"-Fun-diddly-fun comic where amateur detective Ned Flanders investigates the case of the missing church fund-raiser money. "Let's Get Ready to Bumble"-Homer becomes a professional wrestler. Not as good as the other comics in this book. "Bringing Down Baby"-Short starring Maggie which also includes the infamous baby with the one eyebrow. Only mildly amusing. "Smitherses!"-The nuclear power plant employees are on strike for a 5 cent per year raise. True to form, Mr. Burns decides that the best solution is to clone a staff of devoted sycophants (i.e. Smitherses). When the Smitherses begin to compete for Mr. Burns' attention-Watch out! This is a funny, imaginative comic. "Bore Us the Movie Gruel"-Bart and company watch a 1950s film starring Troy McClure (how old is this guy?) and a mule. The usual sarcastic comments are offered. "Radioactive Homer"-A complicated comic. The gist of it is that Homer believes he is Radioactive Man and joins forces with Leon (insane asylum inmate "Michael Jackson" in the TV episode "Stark Raving Dad") to take down Mr. Burns' "Project Q" (mentioned in Simpsons Comics #1 in the Extravaganza book). Has a very funny ending.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 22, 2002
W
Alexandria, US
★★★★★ 5
Matt Groening
Format: Paperback
i want matts autograph
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Reviewed in the United States on February 1, 1999
D
Verified Purchase
david shen
Alexandria, US
★★★★★ 1
Terrible condition!!! not readable. what a shame!
Format: Paperback
Terrible condition!!! not readable. what a shame!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 30, 2022
M
Mike Reed
Natrona Heights, US
★★★★★ 3
Krustonia
Format: Paperback
This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
C
Verified Purchase
cybereality
New York, US
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text. Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow. Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it. So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal. This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019

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