SKU: 38453574705

Hobbyzone Sport Cub S 2 RTF RC Plane SAFE Mode 2 Blue White HBZ444000

Sale price$153.87 Regular price$170.97
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Description

Hobbyzone Sport Cub S 2 RTF RC Plane SAFE Mode 2 Blue White HBZ444000The HobbyZone Sport Cub S 2 is an updated version of the legendary beginner friendly Sport Cub S, featuring Horizon Hobbys SAFE technology to make learning to fly easier than ever. With beginner, intermediate, and experienced flight modes, plus Panic Recovery, this ultra micro trainer is perfect for anyone wanting to get started in RC aviation. It comes completely ready to fly with everything included no extra purchases necessary. Features Equipped

The HobbyZone Sport Cub S 2 is an updated version of the legendary beginner-friendly Sport Cub S, featuring Horizon Hobby’s SAFE technology to make learning to fly easier than ever. With beginner, intermediate, and experienced flight modes, plus Panic Recovery, this ultra-micro trainer is perfect for anyone wanting to get started in RC aviation. It comes completely ready to fly with everything included — no extra purchases necessary.

Features

  • Equipped with exclusive SAFE technology for crash prevention
  • Beginner, Intermediate, and Experienced flight modes selectable at the transmitter
  • Panic Recovery mode instantly returns the aircraft to stable flight
  • Telemetry-capable transmitter shows battery voltage
  • Full 4-channel control for advanced maneuvers
  • Capable of aerobatics including loops, rolls, and inverted flight
  • Ultra-micro size for indoor or park flying
  • Powerful electric motor for excellent performance
  • Lightweight and durable EPS construction
  • No FAA registration required (under 250g)
  • Optional float set available separately for water takeoffs
  • Includes trial version of RealFlight Trainer Edition flight simulator

Specifications

  • Wingspan: 523mm
  • Length: 368mm
  • Weight: 38g (without battery)
  • Battery: 1S 150mAh 3.7V LiPo (included)
  • Flight Time: Approx. 10 minutes
  • Material: EPS foam
  • Completion Level: Ready-To-Fly
  • Radio: Spektrum MLP6DSM 2.4GHz DSMX
  • Servos: Spektrum linear servos (installed)
  • Receiver/ESC: Installed 2-in-1 Spektrum unit
  • Skill Level: 1 (No prior experience required)

Includes

  • Sport Cub S 2 615mm RTF aircraft
  • Spektrum MLP6DSM Mode 2 transmitter with USB-C port
  • 1S 150mAh LiPo battery
  • USB LiPo charger
  • 4x AA transmitter batteries
  • Product manual

Important Notes

  • Ready to fly out of the box - no assembly required
  • Optional floats for water landings sold separately
  • Use included USB-C port to connect to a PC for RealFlight trial simulator
  • Refer to manual for SAFE technology functions and setup
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 38453574705

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Oilyraincloud
Belleville, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Port Orchard, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Verified Purchase
Amazon Customer
Bozeman, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Verified Purchase
Roger Andersen
Natrona Heights, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Phoenix, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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