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Description
Flexible Spine Model And Stand For Medical Education Teaching Learning Human AnatomyFlexible Medical Research Human Spine Model 35" : This spine model features a durable core design ideal for repeated bending and positioning. The Spine Model can simulate and demonstrate the bending dynamics of an anatomical spine model. The entire structure is supported by a flexible wire, allowing you to bend, twist and rotate the model in any direction; this flexibility allows you to demonstrate how various forms of movement or certain conditions
- Flexible Medical Research Human Spine Model 35" : This spine model features a durable core design ideal for repeated bending and positioning. The Spine Model can simulate and demonstrate the bending dynamics of an anatomical spine model. The entire structure is supported by a flexible wire, allowing you to bend, twist and rotate the model in any direction; this flexibility allows you to demonstrate how various forms of movement or certain conditions affect the spine.
- Spine Anatomy Model: The life-size spine is a high-quality anatomical representation of the human spinal anatomy. It clearly shows the accurate anatomical features of each vertebra, including the vertebral body, spinous and transverse processes, vertebral notches, and spinal canal; including facet joints, vertebral arteries, nerve branches, and herniated discs between the 4th and 5th lumbar vertebrae. , complete pelvis, sacrum and occiput.
- High Quality: The spine model will bend and maintain its shape for studying individual vertebrae. Made of high-quality PVC material with easy-to-learn colors, the human spine model is corrosion-resistant, lightweight, washable and not easily broken. Present accurate information to students visually over time.
- Durable Human Spine Model: Anatomical model includes durable stand and base for demonstration and display. The spine model also comes with a high-quality stand for easy display on a classroom platform or desk. The stand is made of metal for maximum strength and support, and is not easy to tilt and fall.
- Widely Used Anatomical Spine Model: Whether you are a doctor, teacher, student, parent, artist, or anyone interested in anatomy, this spine model is ideal for learning and demonstration. The spine anatomy model features a removable femoral head, it will make an excellent tool for chiropractic students, physical therapists, demonstrations, clinical decoration, spine physiology studies. Additionally, the anatomical spine model is an ideal teaching tool for chiropractic patient education.
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4.5 ★★★★★
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Product Reviews
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall!
Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot.
The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers.
One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4.
Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding.
Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language.
Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024