SKU: 80547663309

Gigabyte NVIDIA GeForce RTX 3050 WINDFORCE OC V2 8GB GDDR6 Graphics Card, 2560 CUDA Cores, 1792 MHz Core Clock, Dual Fan, 2x DisplayPorts / 2x HDMI

Sale price$128.84 Regular price$143.16
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Description

Gigabyte NVIDIA GeForce RTX 3050 WINDFORCE OC V2 8GB GDDR6 Graphics Card, 2560 CUDA Cores, 1792 MHz Core Clock, Dual Fan, 2x DisplayPorts / 2x HDMIKey Features NVIDIA Ampere Streaming Multiprocessors 2nd Generation RT Cores 3rd Generation Tensor Cores Powered by GeForce RTX 3050 Integrated with 8GB GDDR6 128 bit memory interface WINDFORCE Cooling System 90mm unique blade fan CORE CLOCK 1792 MHz (Reference Card: 1777 MHz) WINDFORCE COOLING SYSTEM The WINDFORCE cooling system features two 90mm unique blade fans, the heatpipe directly touches the GPU, alternate spinning and 3D active fan, which

Key Features
NVIDIA Ampere Streaming Multiprocessors
2nd Generation RT Cores
3rd Generation Tensor Cores
Powered by GeForce RTX™ 3050
Integrated with 8GB GDDR6 128-bit memory interface
WINDFORCE Cooling System
90mm unique blade fan

CORE CLOCK
1792 MHz (Reference Card: 1777 MHz)

WINDFORCE COOLING SYSTEM
The WINDFORCE cooling system features two 90mm unique blade fans, the heatpipe directly touches the GPU, alternate spinning and 3D active fan, which together provide high efficiency heat dissipation.

ALTERNATE SPINNING
Reduce the turbulence of adjacent fans and increase air pressure. GIGABYTE turns the adjacent fans in the opposite direction, so that the airflow direction between the two fans is the same, reducing the turbulence and enhancing the airflow pressure.

UNIQUE BLADE FAN
The airflow is spilt by the triangular fan edge, and guided smoothly through the 3D stripe curve on the fan surface, effectively enhancing the airflow.

3D ACTIVE FAN
The 3D Active Fan provides semi-passive cooling, and the fans will remain off when the GPU is in a low load or low power game. It allows gamers to enjoy gameplay in complete silence when the system is running light or idle.

GRAPHENE NANO LUBRICANT
Graphene nano lubricant can extend the life of fan by 2.1 times, close to the life of double ball bearing, and is quieter.

ULTRA COOLING
Lower RDS(on) MOSFETs are specially designed to produce lower switching resistance for faster electric current charging and discharging at extremely low temperature.

LOW POWER LOSS
Metal Choke hold energy much longer than common iron-core chokes at high frequency, thus effectively reduce core energy loss and EMI interference.

LONGER LIFE
Lower ESR Solid Capacitors ensure better electronic conductivity for excellent system performance and longer lifespan.

FRIENDLY PCB DESIGN
Fully automated production process ensures top quality of the circuit boards and eliminates sharp protrusions of the solder connectors seen on the conventional PCB surface. This friendly design prevents your hands from getting cut or inadvertently damaging components when making your build.

Specifications

Graphics Processing
GeForce RTX 3050

Core Clock
1792 MHz (Reference Card: 1777 MHz)

CUDA Cores
2560

Memory Clock
14000 MHz

Memory Size
8 GB

Memory Type
GDDR6

Memory Bus
128 bit

Card Bus
PCI-E 4.0

Digital max resolution
7680 x 4320

Multi-view
4

Card size
L=198.1 x W=120.6 x H=39 mm

PCB Form
ATX

DirectX
12 Ultimate

OpenGL
4.6

Recommended PSU
450W

Power Connectors
8 pin x 1

Output
DP1.4a x 2
HDMI 2.1 x 2

Accessories
Quick guide
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SKU: 80547663309

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4.2 ★★★★★
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Verified Purchase
robert thompson
Natrona Heights, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Omaha, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Port Orchard, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
San Leandro, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Belleville, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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