SKU: 36321866141

Lucent Lime Pearl Revolutionary Colors

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Description

Lucent Lime Pearl Revolutionary ColorsThis is a Basecoat pearl. Mixes 1: 1 Would look best over white sealer, Primer or base 24 Hours max window for clear. Technical Data Sheet (TDS) Product Information Product Name: Top Shelf Infinite Color Line Manufacturer: Revolt Auto Paint Product Type: High Quality Urethane Automotive Basecoat Description: Top Shelf Infinite Color Line is a premium urethane basecoat system designed for superior color matching and coverage. It can replicate any OEM

This is a Basecoat pearl. Mixes 1:1

Would look best over white sealer, Primer or base 

24 Hours max window for clear.

Technical Data Sheet (TDS)
Product Information
•  Product Name: Top Shelf Infinite Color Line
•  Manufacturer: Revolt Auto Paint
•  Product Type: High-Quality Urethane Automotive Basecoat
•  Description: Top Shelf Infinite Color Line is a premium urethane basecoat system designed for superior color matching and coverage. It can replicate any OEM color from the early 1920s through 2025, outperforming standard bases with exceptional hide, especially on challenging colors like reds, yellows, and oranges. This basecoat provides excellent adhesion, durability, and flow-out for professional automotive refinishing applications. Available in custom-mixed colors, including tri-stage options.
Features and Benefits
•  Infinite color matching capabilities for OEM, custom, and tri-stage formulations.
•  Superior coverage: Typically achieves full hide in 1-3 coats, with 2 coats recommended for optimal film build.
•  High solids content for better efficiency and reduced material usage (e.g., one gallon covers a full-size truck or van).
•  Excellent color accuracy and metallic/pearl orientation.
•  Compatible with Revolt Auto Paint clearcoats for a complete system.

Mixing Instructions
•  Mix Ratio: 1:1 (Basecoat : Reducer) by volume.
•  Reducer: Use Revolt 380 Series Reducer (slow, medium, or fast based on temperature and humidity).
    •  Slow Reducer: For temperatures above 85°F (29°C).
    •  Medium Reducer: For 70-85°F (21-29°C).
    •  Fast Reducer: For below 70°F (21°C).
•  Additives: No activators required; optional anti-fisheye or flex additives for plastic substrates (consult Revolt technical support).
•  Pot Life: Unlimited when properly sealed; stir well before use. Mix only what is needed for immediate application.
•  Preparation: Stir basecoat thoroughly before mixing. Strain mixed material through a fine mesh filter (190 micron or finer).
Application Instructions
•  Surface Preparation: Ensure substrate is clean, dry, and free of contaminants. Sand with P400-P600 grit, apply primer/sealer if necessary, and wipe with a tack cloth.
•  Intended Use: Automotive refinishing on properly prepared metal, plastic, or composite surfaces. Not for direct-to-metal application without primer.
•  Spray Gun Setup:
    •  HVLP Gun: 1.3-1.4 mm tip, 8-10 psi at cap.
    •  Conventional Gun: 1.4-1.6 mm tip, 40-50 psi at gun.
•  Number of Coats: 2-3 medium-wet coats for full coverage and film build (approximately 1.0-1.5 mils dry film thickness per coat).
•  Flash Time: 5-10 minutes between coats at 70°F (21°C).
•  Coverage: Approximately 200-300 sq. ft. per gallon at recommended film build.
•  Application Conditions: Apply in a well-ventilated booth at 60-90°F (16-32°C) and 40-60% relative humidity. Avoid direct sunlight or drafts.
Drying Times
•  Dust Free: 10-15 minutes at 70°F (21°C).
•  Tack Free: 20-30 minutes.
•  Recoat Window: Clearcoat within 24 hours; if exceeded, scuff with P600 grit and reapply basecoat.
•  Force Dry: 20 minutes at 140°F (60°C) for faster turnaround (optional).
•  Full Cure: 24 hours at ambient temperature.
Note: Drying times may vary based on temperature, humidity, film thickness, and airflow.
Topcoat Recommendations
•  Overcoat with Revolt urethane clearcoats (e.g., 357-30 Glamour Clear, 357 Euro Clear) for gloss and protection. Apply clear within the recoat window for best adhesion.
Technical Specifications
•  VOC Content: Less than 3.5 lbs/gal (420 g/L) as mixed (compliant with most regulations; check local laws).
•  Solids by Weight: Approximately 25-35% (varies by color).
•  Specific Gravity: 0.9-1.1 g/cm³.
•  Viscosity: 15-20 seconds (#2 Zahn cup).
•  Theoretical Coverage: 400-600 sq. ft. per gallon at 1 mil DFT.
•  Shelf Life: 12 months unopened in original container; store away from heat and direct sunlight.
Health and Safety
•  Hazards: Contains flammable solvents. May cause irritation to skin, eyes, and respiratory system. Prolonged exposure can lead to sensitization.
•  Precautions: Use in a well-ventilated area with approved respiratory protection (NIOSH-approved organic vapor respirator). Wear chemical-resistant gloves, safety goggles, and protective clothing. Avoid skin contact and ingestion.
•  First Aid:
    •  Skin: Wash with soap and water.
    •  Eyes: Flush with water for 15 minutes; seek medical attention.
    •  Inhalation: Move to fresh air; provide oxygen if needed.
    •  Ingestion: Do not induce vomiting; seek immediate medical help.
•  Fire Fighting: Use foam, CO2, or dry chemical extinguishers. Wear self-contained breathing apparatus.
•  Disposal: Dispose of in accordance with local, state, and federal regulations. Do not incinerate closed containers.
•  Refer to Safety Data Sheet (SDS) for complete information. Available upon request from Revolt Auto Paint.
Storage and Handling
•  Store in a cool, dry place between 50-80°F (10-27°C). Keep containers tightly closed when not in use.
•  Avoid freezing or exposure to extreme heat.
•  Transport in compliance with DOT regulations for flammable liquids.
For custom color matching or technical support, contact Revolt Auto Paint at [email protected] or visit revoltautopaint.com. Provide OEM color code for accurate formulation.
This TDS is based on standard practices and available product data. Actual performance may vary. Test on a small area before full application.

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Exchange/Return Notes
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SKU: 36321866141

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T
Thomas J. Shandorf
Charlottesville, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Cuba, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Whiting, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Alexandria, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
New York, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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