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Description
A Delving Deeper CompanionThe Delving Deeper fantasy roleplaying game from immersive ink is a true to the source, comprehensive, retroclone, of the first three books of the original 1974 table top RPG. It has received accolades and respect throughout the roleplaying industry and is a go to sourcebook for many who wish to understand and play a fantasy roleplaying game in its earliest incarnation. However, those first three books were not the final say! Many of us grew up with
The Delving Deeper fantasy roleplaying game from immersive ink is a true to the source, comprehensive, retroclone, of the first three books of the original 1974 table top RPG. It has received accolades and respect throughout the roleplaying industry and is a go-to sourcebook for many who wish to understand and play a fantasy roleplaying game in its earliest incarnation.
However, those first three books were not the final say! Many of us grew up with monsters, magic, and character classes that were introduced in later supplements to that original game. These supplements expanded and sometimes altered that game. A Delving Deeper Companion offers a simulacrum and alternatives to those rules and character classes covering much of the material released in those supplements and more!
This work serves a niche group in the OSR who want their game to be run the original way, but with the options, spells, character classes, and combat nuance, that came as the first table top roleplaying game grew and expanded.
This book is meant to be a companion to the Delving Deeper Reference Rules Compendium written by Simon J. Bull. With this companion, players can choose from all the character classes, and utilize all the spells, introduced in the supplements and articles supporting the Original Game.
Within these pages you will find suggestions for running combats, rules for ruling a barony, the nuance of weapon tactics, and a way to add skills. Now you can not only Hexcrawl the underworld of dark elves and chthonic horrors but also the Ethereal and Astral planes. There are new monsters to battle, new treasures to find, and new (or old) ideas on how to bring the into your campaign. No matter where your characters go, it is likely this book will be the only "supplement" you will ever need. So, grab your sword or wand and travel beyond the borderlands or even beyond the physical realm!
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