SKU: 30474443535

Thomas Burke-The Golden Gong and Other Night-Pieces, Ash-Tree Press 2001, Limited Print

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Thomas Burke-The Golden Gong and Other Night-Pieces, Ash-Tree Press 2001, Limited PrintPublished by Ash Tree Press on 30th March 2001 and limited to 600 copies. The book comes in hardback maroon cloth with gold writing on the spine, with 194 numbered pages. Cover painting by Paul Lowe. Condition: As New, no visible damage or wear. 'My encounters in this city of all souls have been amusing, stimulating, ludicrous, beautiful, disturbing, and queer.' Thus wrote Thomas Burke (18861945), referring to the people, places, and things of London;

Published by Ash-Tree Press on 30th March 2001 and limited to 600 copies. The book comes in hardback maroon cloth with gold writing on the spine, with 194 numbered pages. Cover painting by Paul Lowe. 

Condition: As New, no visible damage or wear.

'My encounters in this city of all souls have been amusing, stimulating, ludicrous, beautiful, disturbing, and queer.' Thus wrote Thomas Burke (1886–1945), referring to the people, places, and things of London; or, more specifically, the area of London known as Limehouse, which in Burke's youth was the haunt of sailors, dock-workers, and Chinese immigrants. It was a world of sights and sounds that entranced and enthralled the young boy, who would wander at will through its crowded streets, welcomed by the inhabitants and drinking in their language, customs, and traditions. In 1916 he published Limehouse Nights, a collection of tales based on his experiences in the district; but he was saddened to find that the world of which he had written had already, for the most part, disappeared.

Burke was always fascinated by the dark underside of life, and this found expression in many of his tales, which feature the uncanny, the outré, and the grotesque. In The Golden Gong, Jessica Amanda Salmonson has gathered together twenty-one of Burke’s tales of the weird and the supernatural, including such classics as 'The Hands of Mr Ottermole' and 'The Hollow Man'. Also included is a reminiscence by publisher Grant Richards, who recognised the brilliance of Limehouse Nights after it had been turned down by several other publishers; and in an extensive introduction, Salmonson looks at the colourful, and sometimes contradictory, life of Thomas Burke.

CONTENTS: 'The Tenderly Sadistic Vision of Thomas Burke' by Jessica Amanda Salmonson; 'The Golden Gong'; 'The Scarlet Shoes'; 'The Bird'; 'The Tablets of the House of Li'; 'White Wings'; 'The Hands of Mr Ottermole'; 'The Yellow Imps'; 'Desirable Villa'; 'The Secret of Francesco Shedd'; 'Miracle in Suburbia'; 'Uncle Ezekiel's Long Sight'; 'The Horrible God'; 'Johnson Looked Back'; 'The Black Courtyard'; 'The Gracious Ghosts'; 'The Man Who Lost His Head'; 'The Lonely Inn'; 'Events at Wayless-Wagtail'; 'The Bloomsbury Wonder'; 'The Hollow Man'; Afterword: Grant Richards on Thomas Burke.

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SKU: 30474443535

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rockspawner
Port Orchard, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
Houston, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Wolfgang Hendrix
Boise, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
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Justin Horner
Omaha, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Fort Morgan, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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