SKU: 92174286363

Miabella Schmutzfangmatte D 014 C 099 Holzbalken Home, 50 x 70 cm

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Description

Miabella Schmutzfangmatte D 014 C 099 Holzbalken Home, 50 x 70 cmMiabella Schmutzfangmatte Holzbalken Home Rustikaler Charme fr Ihr Zuhause Die Miabella Schmutzfangmatte Holzbalken Home vereint natrlichen Landhausstil mit funktionaler Alltagstauglichkeit. Als Teil der hochwertigen Miabella Wohnraumserie steht sie fr Matten fr jeden Wohnbereich mit stilvollen Designs, weicher Haptik und berzeugender Qualitt. Das Motiv Holzbalken Home zeigt ein realistisches Holzplanken Design in warmen Braun und Beigetnen,

Miabella Schmutzfangmatte „Holzbalken Home“ – Rustikaler Charme für Ihr Zuhause

Die Miabella Schmutzfangmatte „Holzbalken Home“ vereint natürlichen Landhausstil mit funktionaler Alltagstauglichkeit. Als Teil der hochwertigen Miabella-Wohnraumserie steht sie für „Matten für jeden Wohnbereich“ – mit stilvollen Designs, weicher Haptik und überzeugender Qualität.

Das Motiv „Holzbalken Home“ zeigt ein realistisches Holzplanken-Design in warmen Braun- und Beigetönen, kombiniert mit dem liebevollen Schriftzug „Home“ – für ein gemütliches, einladendes Ambiente im Eingangsbereich. Die authentische Holzoptik bringt Wärme und Natürlichkeit in jeden Raum und lässt sich wunderbar mit modernen wie rustikalen Einrichtungsstilen kombinieren.

Mit der kompakten Größe 50 x 70 cm ist diese Matte ideal als Fußabtreter vor der Haustür, im Flur oder vor der Terrassentür. Der hochwertige, saugfähige Flor nimmt Schmutz und bis zu 3,3 l/m² Nässe zuverlässig auf und hält Ihre Böden trocken und sauber.

Der phthalatfreie, rutschfeste Rücken sorgt für festen Halt – auch auf glatten Böden – und ist für Fußbodenheizungen geeignet, was die Matte besonders vielseitig macht.

Pflegeleicht und langlebig: Die Miabella „Holzbalken Home“ kann bei 30°C in der Waschmaschine gereinigt werden, ohne an Farbe, Form oder Funktion zu verlieren.

Dank schadstoffgeprüfter Materialien ist sie gesundheitlich unbedenklich und auch für Innenräume bestens geeignet.

Miabella – Wohnkomfort mit Stil, Qualität und Natürlichkeit.

Produktvorteile auf einen Blick:

  • 🌿 Natürliches Holzplanken-Design mit Schriftzug „Home“
  • 📏 Größe: 50 x 70 cm – ideal für Eingangsbereich, Flur oder Terrassentür
  • 💧 Hohe Saugkraft – nimmt bis zu 3,3 l/m² Nässe auf
  • 🚫 Rutschfester, phthalatfreier Rücken – sicher & für Fußbodenheizungen geeignet
  • 🧼 Waschbar bei 30°C – pflegeleicht & langlebig
  • ✅ Schadstoffgeprüft & gesundheitlich unbedenklich
  • 🏡 Vielseitig einsetzbar – für Eingangsbereich, Küche oder Wohnraum
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SKU: 92174286363

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Aurélien
Lowell, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Draper, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
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Mike Athey
Omaha, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Houston, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
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ChargingBull
Boise, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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