Agnes Badematte - Blau/Oat
SKU: 89544023518

Agnes Badematte - Blau/Oat

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Description

Agnes Badematte - Blau/OatDie Marke Autumn Sonata wurde von Lili Elias gegrndet wurde. Lilli hat ihren Hintergrund als Archivarin und eine lebenslange Faszination fr antike Drucke und Textilien, die die Inspirationsquelle fr ihre Designs und Muster der Handtcher begrndet. Dieses Design ist eine sorgfltige Studie der sditalienischen Fliesentechnik und erinnert an die dezente Schlichtheit des Mittelmeers. Die marineblauen Details dieses Badetuchs heben sich von einem

Die Marke Autumn Sonata wurde von Lili Elias gegründet wurde. Lilli hat ihren Hintergrund als Archivarin und eine lebenslange Faszination für antike Drucke und Textilien, die die Inspirationsquelle für ihre Designs und Muster der Handtücher begründet.

Dieses Design ist eine sorgfältige Studie der süditalienischen Fliesentechnik und erinnert an die dezente Schlichtheit des Mittelmeers. Die marineblauen Details dieses Badetuchs heben sich von einem raffinierten Haferhintergrund ab. Das schwere Doppelgarn ist erfreulich strapazierfähig und maximiert den Fußkomfort, eingerahmt von einem modernen Baumwollbesatz. Dank der üppigen Oberfläche, die einen außergewöhnlich gleichmäßigen Flor bildet, saugt und trocknet diese Matte mühelos.

  • Hergestellt in Portugal
  • Material:  100 % Bio-Baumwolle, 950 gr/m
  • Maße: 50 x 80 cm


Über Autumn Sonata: 
Autumn Sonata ist eine in Los Angeles geborene und in Amsterdam ansässige Haushaltswarenmarke, die historischen Textilien eine neue Perspektive verleiht.

Lilli Elias gründete Autumn Sonata im Jahr 2021. Die Marke bildet einen natürlichen Treffpunkt für ihren Hintergrund als Archivarin und eine lebenslange Faszination für antike Drucke und Textilien.

 

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SKU: 89544023518

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Vincent Marias
Waukegan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
West Palm Beach, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Alexandria, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Alexandria, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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