SKU: 7962029505

Metabo W 18 LTX 125 Akku Winkelschleifer 18 V 125 mm + 2x Akku 5,5 Ah + Ladegerät + metaBOX

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Description

Metabo W 18 LTX 125 Akku Winkelschleifer 18 V 125 mm + 2x Akku 5,5 Ah + Ladegerät + metaBOXLieferumfang: 1x Metabo W 18 LTX 125 Akku Winkelschleifer 18 V 1x Schutzhaube 1x Sttzflansch 1x Zweilochmutter 1x Zusatzhandgriff 1x Zweilochschlssel 1x metaBOX 165 L 2x Metabo LiHD Akkupack 18V 5,5 Ah Li Ion Akku ( 625368000 ) CAS System 1x Metabo ASC 55 Ladegert ( 627044000 ) Produktbeschreibung: Der Metabo W 18 LTX 125 Akku Winkelschleifer besticht durch seine schlanke Bauform die ein komfortableres Arbeiten ermglicht. Die Akkuaufnahme des

Lieferumfang:

- 1x Metabo W 18 LTX 125 Akku Winkelschleifer 18 V 
- 1x Schutzhaube
- 1x Stützflansch
- 1x Zweilochmutter
- 1x Zusatzhandgriff
- 1x Zweilochschlüssel
- 1x metaBOX 165 L
- 2x Metabo LiHD Akkupack 18V 5,5 Ah Li-Ion Akku ( 625368000 ) CAS System
- 1x Metabo ASC 55 Ladegerät ( 627044000 )

Produktbeschreibung:

Der Metabo W 18 LTX 125 Akku Winkelschleifer besticht durch seine schlanke Bauform die ein komfortableres Arbeiten ermöglicht. Die Akkuaufnahme des Winkelschleifers besitzt ein drehbares Gelenk, somit ist ein besseres Arbeiten an beengten Stellen problemlos möglich. Darüber hinaus ist ein Sanftanlauf für ein ruckfreies Arbeiten sowie ein Überlastungsschutz verbaut. Als Sicherheitsfeatures ist des Weiteren ein Wiederanlaufschutz enthalten, dieser verhindert zuverlässig ein unbeabsichtigtes Anlaufen der Maschine nach einen Akkuwechsel. Dank dem 125 mm Scheibendurchmesser ist ein großes Angebot an Trennscheiben und Co. auf dem Markt erhältlich. Metabo verbindet eine lange Tradition zu Werkzeugen aller Art, darüber hinaus ist Metabo Mitglied im CAS Konzern und besitzt somit eine breite Pallette an kompatiblen Geräten und Akkus anderer Hersteller.

Technische Daten:

Hersteller: Metabo
Herstellerbezeichnung: W 18 LTX 125 
Herstellernummer: 600165840
Akkuspannung: 18 V
Schleifscheiben-Ø: 125 mm
Leerlaufdrehzahl: 8000 /min
Spindelgewinde: M 14
Vibration Oberfläche schleifen: 4,5 m/s²
Vibration Messunsicherheit K: 1,5 m/s²
Vibration Schleifen mit Schleifblatt: 2,5 m/s²
Vibration Messunsicherheit K: 1,5 m/s²
Geräuschemission Schalldruckpegel: 83 dB(A)
Geräuschemission Schallleistungspegel (LwA): 94 dB(A)
Geräuschemission Messunsicherheit K: 3 dB(A)


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SKU: 7962029505

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robert thompson
Alexandria, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Whiting, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Charlottesville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Los Angeles, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Lake Worth, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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