Bosch GSR 18V-55 Professional Akku Bohrschrauber 18 V 55 Nm Brushless + 1x Akku 2,0 Ah + Ladegerät
SKU: 69020633767

Bosch GSR 18V-55 Professional Akku Bohrschrauber 18 V 55 Nm Brushless + 1x Akku 2,0 Ah + Ladegerät

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Description

Bosch GSR 18V-55 Professional Akku Bohrschrauber 18 V 55 Nm Brushless + 1x Akku 2,0 Ah + LadegerätLieferumfang: 1x Bosch GSR 18V 55 Professional Akku Bohrschrauber 1x Bosch 18V 2 Ah 2000 mAh Li Ion Einschub Akku ( 1600Z00036 ) 1x Bosch GAL 18V 40 Ladegert ( 1600A019RJ ) Produktbeschreibung: Der Bosch GSR 18V 55 Professional mit brstenlosem Motor ist ein besonders robuster und leistungsstarker Akku Bohrschrauber. Mit einem groen Leistungspotenzial von 55 Nm und 1. 800 min 1 bietet das Gert einfach hchste Effizienz am Arbeitsplatz, insbesondere beim

Lieferumfang:

- 1x Bosch GSR 18V-55 Professional Akku Bohrschrauber
- 1x Bosch 18V 2 Ah / 2000 mAh Li-Ion  Einschub Akku ( 1600Z00036 )
- 1x Bosch GAL 18V-40 Ladegerät ( 1600A019RJ )

Produktbeschreibung:

Der Bosch GSR 18V-55 Professional mit bürstenlosem Motor ist ein besonders robuster und leistungsstarker Akku Bohrschrauber. Mit einem großen Leistungspotenzial von 55 Nm und 1.800 min-1 bietet das Gerät einfach höchste Effizienz am Arbeitsplatz, insbesondere beim Arbeiten in Holz und Metall. Das robuste 13 mm Metallbohrfutter bietet für ein breites Spektrum an Bohr- und Schraubanwendungen die ideale Kraftübertragung. Der bürstenlose Motor des Bohrschraubers sorgt für eine lange Werkzeuglebensdauer und eine höhere Akkulaufleistung. Der GSR 18V-55 eignet sich zum Bohren in Holz ( bis 35 mm ), Stahl ( bis 13 mm ) und für Schraubdurchmesser bis 10 mm. Des weiteren verfügt der GSR 18V-55 Professional über 2 Gänge, LED-Anzeige, Metallbohrfutter, Metallgetriebe und Rechts-/Linkslauf.

Technische Daten:

Hersteller: Bosch
Herstellerbezeichnung: GSR 18V-55 Professional
Akkuspannung: 18 V
Max. Drehmoment weich / hart:  28 / 55 Nm
Max. Leerlaufdrehzahl 1. / 2. Gang : 460 / 1.800 min-1
Bohrfutterspannbereich: 1,5 - 13 mm
Drehmomentstufen: 20 + 1
Bohrdurchmesser Holz max.: 35 mm
Bohrdurchmesser Stahl max.: 13 mm
Schraubendurchmesser max.: 10 mm
Maße (L x B x H): 189 x 77 x 205 mm
Gewicht exkl. Akku: 1 kg
Schwingungsemissionswert ah: 2 m/s²
Unsicherheit K: 1,5 m/s²
Schalldruckpegel: 72,5 dB(A)
Schallleistungspegel: 83,5 dB(A)
Unsicherheit K: 5 dB


Bei gewerblicher Nutzung beachten Sie bitte die Bauvorschriften! 

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SKU: 69020633767

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Mike Athey
Cuba, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Massapequa, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Carnegie, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Omaha, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Port Orchard, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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