SKU: 50873143526

Blockbandsägewerk Benzinmotor

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Description

Blockbandsägewerk BenzinmotorLUMAG Blockbandsgewerk Benzinmotor, BSW76GL, 4047424008041Die LUMAG Profi Blockbandsge ist mit einem kraftvollen Elektromotor bzw. Benzinmotor ausgestattet. Die Maschine ist durch den ruhigen Lauf der Antriebsrder ideal geeignet fr przises Sgen von weichen, harten und trockenen Hlzern. Die robuste und schwingungsfreie Stahlkonstruktion sorgt fr ein perfektes Schnittergebnis, selbst bei groen und schweren Werkstcken. Die BSW 76E bzw. BSW 76GL wird mit

LUMAG Blockbandsägewerk Benzinmotor, BSW76GL, 4047424008041

Die LUMAG Profi-Blockbandsäge ist mit einem kraftvollen Elektromotor bzw. Benzinmotor ausgestattet. Die Maschine ist durch den ruhigen Lauf der Antriebsräder ideal geeignet für präzises Sägen von weichen, harten und trockenen Hölzern. Die robuste und schwingungsfreie Stahlkonstruktion sorgt für ein perfektes Schnittergebnis, selbst bei großen und schweren Werkstücken. Die BSW-76E bzw. BSW-76GL wird mit einer 3,96 m Sektion geliefert und ist beliebig erweiterbar.
  • einfache Bedienung
  • für Stämme bis max. 760 mm Stärke
  • manueller Vorschub
  • die max. Schnittlänge ist abhängig von den Verlängerungssektionen
  • Schnittlänge in der Grundversion, max. 3,1 Meter
  • Motorische Höheneinstellung mit elektr. Höhenanzeige
  • Kühlmitteleinrichtung mit 12 Liter Behälter und Dosierhahn
  • 1 x Sägeband inklusiv

 

 
  • Antrieb / Motorleistung:4-Takt-OHV-Benzinmotor G420F 9,0kW bei 3.600 1/min, 420cm³, E-Start 12V, 35Ah
  • Motorleistung Höheneinstellung:0,2kW, 1.800 1/min, 12V
  • Max. Stammdurchmesser:760 mm
  • Max. Brettbreite:760 mm
  • Max. Hub des Sägebands:620 mm
  • Min. Höhe des Sägebands über den Tisch:50 mm
  • Max. Schnitttiefe:180 mm
  • Max. Schnittlänge der Grundversion:3,1 m
  • Max. Schnittlänge:unbegrenzt
  • Min. Schnittlänge:manuell
  • Vorschub der Sägeeinheit:manuell
  • Schnitthöheneinstellung:elektrisch
  • Durchmesser der Bandräder:Ø 474 mm
  • Breite der Bandräder:24 mm
  • Abmessungen des Sägebandes:4026 x 32 x 1,1 mm
  • Geschwindigkeit des Sägebandes:19 m/s
  • Schnittfuge (Verschnitt):1,4 - 2,2 mm
  • Kühlmittelbehälter:12 Liter
  • Abmessungen der Grundversion (LxBxH):4110 x 1990 x 1720 (2290) mm
  • Gewicht (nto/bto):423 / 478 kg
  • Verpackungsmaße (LxBxH):2260 x 730 x 885 mm
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SKU: 50873143526

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4.7 ★★★★★
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Verified Purchase
Iowa Mama
Omaha, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Port Orchard, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Phoenix, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Port Orchard, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
M
Verified Purchase
Meridian
Houston, US
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2024

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