SKU: 45404690286

SP 3025236 AFAM Kettenkit 520XMR3 15/48 Standard - Standard Kettenrad passend fuer DUCATI 620 MONSTER

Sale price$163.39 Regular price$181.54
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 14 - Jul 19

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

SP 3025236 AFAM Kettenkit 520XMR3 15/48 Standard - Standard Kettenrad passend fuer DUCATI 620 MONSTERSP 3025236 AFAM Kettenkit 520XMR3 15 48 Standard Standard Kettenrad passend fuer DUCATI 620 MONSTER 2004 Kettensatz mit Standard Stahl Ritzel, Standard Stahl Kettenrad und 520XMR3 Kette Fr herausragende Leistung und Langlebigkeit: Dieser Kettensatz besteht aus einem robusten Standard Stahl Ritzel, einem widerstandsfhigen Standard Stahl Kettenrad und der hochwertigen 520XMR3 Kette. Diese Komponenten bieten eine exzellente Kraftbertragung und sorgen fr

SP 3025236 AFAM Kettenkit 520XMR3 15/48 Standard - Standard Kettenrad passend fuer DUCATI 620 MONSTER 2004

Kettensatz mit Standard Stahl Ritzel, Standard Stahl Kettenrad und 520XMR3 Kette

Für herausragende Leistung und Langlebigkeit: Dieser Kettensatz besteht aus einem robusten Standard Stahl Ritzel, einem widerstandsfähigen Standard Stahl Kettenrad und der hochwertigen 520XMR3 Kette. Diese Komponenten bieten eine exzellente Kraftübertragung und sorgen für eine lange Lebensdauer, auch unter extremen Bedingungen.

Technische Daten der 520XMR3 Kette:

  • Typ: Verstärkte X-Ring Kette
  • Kettenteilung: 5/8 x 1/4 Zoll
  • Zugfestigkeit: 4.000 kg
  • Laufleistungsindex: 250
  • Dichtungstyp: X-Ringe für bessere Schmierung und längere Lebensdauer
  • Farbe: Stahlfarben
  • Gewicht: 2,8 kg (pro 100 Glieder)
  • Breite: Ca. 12,70 mm
  • Längenangabe: 100 Glieder entsprechen einem Meter
  • Verwendung: Ideal für Motorräder mit hoher Leistung und sportlichen Anforderungen

Die 520XMR3 Kette ist mit innovativen X-Ring-Technologien ausgestattet, die die Reibung reduzieren und die Lebensdauer der Kette verlängern. Diese Kette ist perfekt geeignet für Motorräder, die sowohl auf der Straße als auch im Gelände herausragende Leistung erbringen müssen.

Highlights des Kettensatzes:

  • Ritzel: Standard Stahl Ritzel – robust und langlebig
  • Kettenrad: Standard Stahl Kettenrad – widerstandsfähig gegen Abnutzung und Verschleiß
  • Kette: 520XMR3 X-Ring Kette – hervorragende Leistung und hohe Lebensdauer durch X-Ring-Technologie
  • Optimale Passgenauigkeit: Alle Komponenten sind perfekt aufeinander abgestimmt für eine reibungslose Kraftübertragung
  • Leistung: Ideal für sportliche Fahrer und den täglichen Einsatz

Dieser Kettensatz bietet dir alles, was du für eine zuverlässige und langlebige Leistung auf deinem Motorrad brauchst. Perfekt für den regelmäßigen Gebrauch oder als Ersatz für verschlissene Teile.

- M E R K M A L -

Kettenqualität:

Kettenfarbe: Stahl/Stahl

Material:

Ketten-Radversion: Standard

Ritzel-Version: Standard

Art der Kette:

Ketten AFAM: XMR3

Anzahl der Kettenglieder:

passend für:

DUCATI 620 MONSTER DARK 2005
DUCATI 620 MONSTER 2005
DUCATI 620 MONSTER DARK 2006
DUCATI 620 MONSTER 2006
DUCATI 620 MONSTER S 2005
DUCATI 620 MONSTER S 2006
DUCATI 620 MONSTER 2004
DUCATI 620 MONSTER DARK 2004
DUCATI 620 MONSTER S 2004

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 45404690286

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.3 ★★★★★
Based on 1017 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
R
Verified Purchase
robert thompson
Charlottesville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Birmingham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Carnegie, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Charlottesville, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Louisville, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 11, 2023

recommand products